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π οΈ Creating a Command β
Commands are a core feature of Discord Bots. They allow users to interact with the bot and perform various actions. In MoBot, creating a command is straightforward and flexible, allowing you to define custom behavior for your bot.
π Commands in the MoBot API β
To make commands easy to use, MoBot provides a extensive API for creating and managing commands. Apart from the SlashCommandHandler
interface, the SlashCommand System is build entirely from annotations.
NOTE
You will have to implement the SlashCommandHandler
interface if you want to use @SlashCommand
and other annotations.
π @SlashCommand
Annotation β
The @SlashCommand
annotation is used to define a slash command. Apart from the name and description, you can also specify aliases and required permissions. This annotation is placed on a method that will handle the command when it is invoked. The method should accept a SlashCommandInteractionEvent
parameter, which contains information about the command invocation and allows you to respond to the user.
Option | Description |
---|---|
name | The name of the command. This is what users will type to invoke the command. |
description | A short description of what the command does. |
aliases | An array of alternative names for the command. |
permissions | The permission required to use the command. |
Hereβs an example of a simple PingCommand
using the @SlashCommand
annotation:
java
public class PingCommand implements SlashCommandHandler {
@SlashCommand(
name = "ping",
description = "Ping the bot to check if it's alive"
)
public void onPingCommand(SlashCommandInteractionEvent event) {
event.reply("Pong!").queue();
}
}
π οΈ Registering the Command β
To register the command, you need to create an instance of your command class and register it using the #registerSlashCommandHandler
method in your module's main class.
Here's an example of how to register the PingCommand
in your module:
java
public class MyModule extends MbModule {
@Override
public void onEnable() {
registerSlashCommandHandler(new PingCommand());
}
}